retrogamingblog:

what she says: I’m fine

what she means: The developers of Majora’s Mask were originally tasked with making an expansion for Ocarina of Time, but they decided that they wanted to make an entirely new game instead but they only had about a year to make it with a small staff so they made their own restrictive time limitations a part of the game with the three day cycle before the moon crashed down and killed everyone so the sense of dread and urgency in Majora’s Mask is the designers’ way of conveying the stress of the development process to the player.

[Posted February 7th, 2018 at 6:59 AM]
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